
A couple years ago, my brother led a short Dungeons and Dragons campaign set on a desert continent with a lot of ancient history. My character for the campaign was a human rogue who was the last surviving member of a small tribe whose ways had now been forgotten by everyone but herself. One of her culture’s traditions, to which she still held, was that no member of the tribe was to utter his or her own name to a stranger until another member of the community introduced them. Because no other members of her community remained, the other members of the party never learned my character’s true name, and she was known only as Jadda, which meant “grandmother.” In my character art for her, I wanted to give a sense of a grandmotherly warmth and wisdom mixed with a weathered and toughness, perhaps even prickliness, and a sense of reservation and sadness for things gone by. I also put a lot of thought into her clothing, tattoos, and the basket she’s using to gather herbs. I wanted to give a sense of the culture I’d imagined for her, which was inspired by elements of Tuareg and Southwest American Indian cultures, among others.



